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Change-Id: I8a9ee2aea93cd29c52c847d0ce33091a73ae6afe
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+		   ========================================
+		   GENERIC ASSOCIATIVE ARRAY IMPLEMENTATION
+		   ========================================
+
+Contents:
+
+ - Overview.
+
+ - The public API.
+   - Edit script.
+   - Operations table.
+   - Manipulation functions.
+   - Access functions.
+   - Index key form.
+
+ - Internal workings.
+   - Basic internal tree layout.
+   - Shortcuts.
+   - Splitting and collapsing nodes.
+   - Non-recursive iteration.
+   - Simultaneous alteration and iteration.
+
+
+========
+OVERVIEW
+========
+
+This associative array implementation is an object container with the following
+properties:
+
+ (1) Objects are opaque pointers.  The implementation does not care where they
+     point (if anywhere) or what they point to (if anything).
+
+     [!] NOTE: Pointers to objects _must_ be zero in the least significant bit.
+
+ (2) Objects do not need to contain linkage blocks for use by the array.  This
+     permits an object to be located in multiple arrays simultaneously.
+     Rather, the array is made up of metadata blocks that point to objects.
+
+ (3) Objects require index keys to locate them within the array.
+
+ (4) Index keys must be unique.  Inserting an object with the same key as one
+     already in the array will replace the old object.
+
+ (5) Index keys can be of any length and can be of different lengths.
+
+ (6) Index keys should encode the length early on, before any variation due to
+     length is seen.
+
+ (7) Index keys can include a hash to scatter objects throughout the array.
+
+ (8) The array can iterated over.  The objects will not necessarily come out in
+     key order.
+
+ (9) The array can be iterated over whilst it is being modified, provided the
+     RCU readlock is being held by the iterator.  Note, however, under these
+     circumstances, some objects may be seen more than once.  If this is a
+     problem, the iterator should lock against modification.  Objects will not
+     be missed, however, unless deleted.
+
+(10) Objects in the array can be looked up by means of their index key.
+
+(11) Objects can be looked up whilst the array is being modified, provided the
+     RCU readlock is being held by the thread doing the look up.
+
+The implementation uses a tree of 16-pointer nodes internally that are indexed
+on each level by nibbles from the index key in the same manner as in a radix
+tree.  To improve memory efficiency, shortcuts can be emplaced to skip over
+what would otherwise be a series of single-occupancy nodes.  Further, nodes
+pack leaf object pointers into spare space in the node rather than making an
+extra branch until as such time an object needs to be added to a full node.
+
+
+==============
+THE PUBLIC API
+==============
+
+The public API can be found in <linux/assoc_array.h>.  The associative array is
+rooted on the following structure:
+
+	struct assoc_array {
+		...
+	};
+
+The code is selected by enabling CONFIG_ASSOCIATIVE_ARRAY.
+
+
+EDIT SCRIPT
+-----------
+
+The insertion and deletion functions produce an 'edit script' that can later be
+applied to effect the changes without risking ENOMEM.  This retains the
+preallocated metadata blocks that will be installed in the internal tree and
+keeps track of the metadata blocks that will be removed from the tree when the
+script is applied.
+
+This is also used to keep track of dead blocks and dead objects after the
+script has been applied so that they can be freed later.  The freeing is done
+after an RCU grace period has passed - thus allowing access functions to
+proceed under the RCU read lock.
+
+The script appears as outside of the API as a pointer of the type:
+
+	struct assoc_array_edit;
+
+There are two functions for dealing with the script:
+
+ (1) Apply an edit script.
+
+	void assoc_array_apply_edit(struct assoc_array_edit *edit);
+
+     This will perform the edit functions, interpolating various write barriers
+     to permit accesses under the RCU read lock to continue.  The edit script
+     will then be passed to call_rcu() to free it and any dead stuff it points
+     to.
+
+ (2) Cancel an edit script.
+
+	void assoc_array_cancel_edit(struct assoc_array_edit *edit);
+
+     This frees the edit script and all preallocated memory immediately.  If
+     this was for insertion, the new object is _not_ released by this function,
+     but must rather be released by the caller.
+
+These functions are guaranteed not to fail.
+
+
+OPERATIONS TABLE
+----------------
+
+Various functions take a table of operations:
+
+	struct assoc_array_ops {
+		...
+	};
+
+This points to a number of methods, all of which need to be provided:
+
+ (1) Get a chunk of index key from caller data:
+
+	unsigned long (*get_key_chunk)(const void *index_key, int level);
+
+     This should return a chunk of caller-supplied index key starting at the
+     *bit* position given by the level argument.  The level argument will be a
+     multiple of ASSOC_ARRAY_KEY_CHUNK_SIZE and the function should return
+     ASSOC_ARRAY_KEY_CHUNK_SIZE bits.  No error is possible.
+
+
+ (2) Get a chunk of an object's index key.
+
+	unsigned long (*get_object_key_chunk)(const void *object, int level);
+
+     As the previous function, but gets its data from an object in the array
+     rather than from a caller-supplied index key.
+
+
+ (3) See if this is the object we're looking for.
+
+	bool (*compare_object)(const void *object, const void *index_key);
+
+     Compare the object against an index key and return true if it matches and
+     false if it doesn't.
+
+
+ (4) Diff the index keys of two objects.
+
+	int (*diff_objects)(const void *object, const void *index_key);
+
+     Return the bit position at which the index key of the specified object
+     differs from the given index key or -1 if they are the same.
+
+
+ (5) Free an object.
+
+	void (*free_object)(void *object);
+
+     Free the specified object.  Note that this may be called an RCU grace
+     period after assoc_array_apply_edit() was called, so synchronize_rcu() may
+     be necessary on module unloading.
+
+
+MANIPULATION FUNCTIONS
+----------------------
+
+There are a number of functions for manipulating an associative array:
+
+ (1) Initialise an associative array.
+
+	void assoc_array_init(struct assoc_array *array);
+
+     This initialises the base structure for an associative array.  It can't
+     fail.
+
+
+ (2) Insert/replace an object in an associative array.
+
+	struct assoc_array_edit *
+	assoc_array_insert(struct assoc_array *array,
+			   const struct assoc_array_ops *ops,
+			   const void *index_key,
+			   void *object);
+
+     This inserts the given object into the array.  Note that the least
+     significant bit of the pointer must be zero as it's used to type-mark
+     pointers internally.
+
+     If an object already exists for that key then it will be replaced with the
+     new object and the old one will be freed automatically.
+
+     The index_key argument should hold index key information and is
+     passed to the methods in the ops table when they are called.
+
+     This function makes no alteration to the array itself, but rather returns
+     an edit script that must be applied.  -ENOMEM is returned in the case of
+     an out-of-memory error.
+
+     The caller should lock exclusively against other modifiers of the array.
+
+
+ (3) Delete an object from an associative array.
+
+	struct assoc_array_edit *
+	assoc_array_delete(struct assoc_array *array,
+			   const struct assoc_array_ops *ops,
+			   const void *index_key);
+
+     This deletes an object that matches the specified data from the array.
+
+     The index_key argument should hold index key information and is
+     passed to the methods in the ops table when they are called.
+
+     This function makes no alteration to the array itself, but rather returns
+     an edit script that must be applied.  -ENOMEM is returned in the case of
+     an out-of-memory error.  NULL will be returned if the specified object is
+     not found within the array.
+
+     The caller should lock exclusively against other modifiers of the array.
+
+
+ (4) Delete all objects from an associative array.
+
+	struct assoc_array_edit *
+	assoc_array_clear(struct assoc_array *array,
+			  const struct assoc_array_ops *ops);
+
+     This deletes all the objects from an associative array and leaves it
+     completely empty.
+
+     This function makes no alteration to the array itself, but rather returns
+     an edit script that must be applied.  -ENOMEM is returned in the case of
+     an out-of-memory error.
+
+     The caller should lock exclusively against other modifiers of the array.
+
+
+ (5) Destroy an associative array, deleting all objects.
+
+	void assoc_array_destroy(struct assoc_array *array,
+				 const struct assoc_array_ops *ops);
+
+     This destroys the contents of the associative array and leaves it
+     completely empty.  It is not permitted for another thread to be traversing
+     the array under the RCU read lock at the same time as this function is
+     destroying it as no RCU deferral is performed on memory release -
+     something that would require memory to be allocated.
+
+     The caller should lock exclusively against other modifiers and accessors
+     of the array.
+
+
+ (6) Garbage collect an associative array.
+
+	int assoc_array_gc(struct assoc_array *array,
+			   const struct assoc_array_ops *ops,
+			   bool (*iterator)(void *object, void *iterator_data),
+			   void *iterator_data);
+
+     This iterates over the objects in an associative array and passes each one
+     to iterator().  If iterator() returns true, the object is kept.  If it
+     returns false, the object will be freed.  If the iterator() function
+     returns true, it must perform any appropriate refcount incrementing on the
+     object before returning.
+
+     The internal tree will be packed down if possible as part of the iteration
+     to reduce the number of nodes in it.
+
+     The iterator_data is passed directly to iterator() and is otherwise
+     ignored by the function.
+
+     The function will return 0 if successful and -ENOMEM if there wasn't
+     enough memory.
+
+     It is possible for other threads to iterate over or search the array under
+     the RCU read lock whilst this function is in progress.  The caller should
+     lock exclusively against other modifiers of the array.
+
+
+ACCESS FUNCTIONS
+----------------
+
+There are two functions for accessing an associative array:
+
+ (1) Iterate over all the objects in an associative array.
+
+	int assoc_array_iterate(const struct assoc_array *array,
+				int (*iterator)(const void *object,
+						void *iterator_data),
+				void *iterator_data);
+
+     This passes each object in the array to the iterator callback function.
+     iterator_data is private data for that function.
+
+     This may be used on an array at the same time as the array is being
+     modified, provided the RCU read lock is held.  Under such circumstances,
+     it is possible for the iteration function to see some objects twice.  If
+     this is a problem, then modification should be locked against.  The
+     iteration algorithm should not, however, miss any objects.
+
+     The function will return 0 if no objects were in the array or else it will
+     return the result of the last iterator function called.  Iteration stops
+     immediately if any call to the iteration function results in a non-zero
+     return.
+
+
+ (2) Find an object in an associative array.
+
+	void *assoc_array_find(const struct assoc_array *array,
+			       const struct assoc_array_ops *ops,
+			       const void *index_key);
+
+     This walks through the array's internal tree directly to the object
+     specified by the index key..
+
+     This may be used on an array at the same time as the array is being
+     modified, provided the RCU read lock is held.
+
+     The function will return the object if found (and set *_type to the object
+     type) or will return NULL if the object was not found.
+
+
+INDEX KEY FORM
+--------------
+
+The index key can be of any form, but since the algorithms aren't told how long
+the key is, it is strongly recommended that the index key includes its length
+very early on before any variation due to the length would have an effect on
+comparisons.
+
+This will cause leaves with different length keys to scatter away from each
+other - and those with the same length keys to cluster together.
+
+It is also recommended that the index key begin with a hash of the rest of the
+key to maximise scattering throughout keyspace.
+
+The better the scattering, the wider and lower the internal tree will be.
+
+Poor scattering isn't too much of a problem as there are shortcuts and nodes
+can contain mixtures of leaves and metadata pointers.
+
+The index key is read in chunks of machine word.  Each chunk is subdivided into
+one nibble (4 bits) per level, so on a 32-bit CPU this is good for 8 levels and
+on a 64-bit CPU, 16 levels.  Unless the scattering is really poor, it is
+unlikely that more than one word of any particular index key will have to be
+used.
+
+
+=================
+INTERNAL WORKINGS
+=================
+
+The associative array data structure has an internal tree.  This tree is
+constructed of two types of metadata blocks: nodes and shortcuts.
+
+A node is an array of slots.  Each slot can contain one of four things:
+
+ (*) A NULL pointer, indicating that the slot is empty.
+
+ (*) A pointer to an object (a leaf).
+
+ (*) A pointer to a node at the next level.
+
+ (*) A pointer to a shortcut.
+
+
+BASIC INTERNAL TREE LAYOUT
+--------------------------
+
+Ignoring shortcuts for the moment, the nodes form a multilevel tree.  The index
+key space is strictly subdivided by the nodes in the tree and nodes occur on
+fixed levels.  For example:
+
+ Level:	0		1		2		3
+	===============	===============	===============	===============
+							NODE D
+			NODE B		NODE C	+------>+---+
+		+------>+---+	+------>+---+	|	| 0 |
+	NODE A	|	| 0 |	|	| 0 |	|	+---+
+	+---+	|	+---+	|	+---+	|	:   :
+	| 0 |	|	:   :	|	:   :	|	+---+
+	+---+	|	+---+	|	+---+	|	| f |
+	| 1 |---+	| 3 |---+	| 7 |---+	+---+
+	+---+		+---+		+---+
+	:   :		:   :		| 8 |---+
+	+---+		+---+		+---+	|	NODE E
+	| e |---+	| f |		:   :   +------>+---+
+	+---+	|	+---+		+---+		| 0 |
+	| f |	|			| f |		+---+
+	+---+	|			+---+		:   :
+		|	NODE F				+---+
+		+------>+---+				| f |
+			| 0 |		NODE G		+---+
+			+---+	+------>+---+
+			:   :	|	| 0 |
+			+---+	|	+---+
+			| 6 |---+	:   :
+			+---+		+---+
+			:   :		| f |
+			+---+		+---+
+			| f |
+			+---+
+
+In the above example, there are 7 nodes (A-G), each with 16 slots (0-f).
+Assuming no other meta data nodes in the tree, the key space is divided thusly:
+
+	KEY PREFIX	NODE
+	==========	====
+	137*		D
+	138*		E
+	13[0-69-f]*	C
+	1[0-24-f]*	B
+	e6*		G
+	e[0-57-f]*	F
+	[02-df]*	A
+
+So, for instance, keys with the following example index keys will be found in
+the appropriate nodes:
+
+	INDEX KEY	PREFIX	NODE
+	===============	=======	====
+	13694892892489	13	C
+	13795289025897	137	D
+	13889dde88793	138	E
+	138bbb89003093	138	E
+	1394879524789	12	C
+	1458952489	1	B
+	9431809de993ba	-	A
+	b4542910809cd	-	A
+	e5284310def98	e	F
+	e68428974237	e6	G
+	e7fffcbd443	e	F
+	f3842239082	-	A
+
+To save memory, if a node can hold all the leaves in its portion of keyspace,
+then the node will have all those leaves in it and will not have any metadata
+pointers - even if some of those leaves would like to be in the same slot.
+
+A node can contain a heterogeneous mix of leaves and metadata pointers.
+Metadata pointers must be in the slots that match their subdivisions of key
+space.  The leaves can be in any slot not occupied by a metadata pointer.  It
+is guaranteed that none of the leaves in a node will match a slot occupied by a
+metadata pointer.  If the metadata pointer is there, any leaf whose key matches
+the metadata key prefix must be in the subtree that the metadata pointer points
+to.
+
+In the above example list of index keys, node A will contain:
+
+	SLOT	CONTENT		INDEX KEY (PREFIX)
+	====	===============	==================
+	1	PTR TO NODE B	1*
+	any	LEAF		9431809de993ba
+	any	LEAF		b4542910809cd
+	e	PTR TO NODE F	e*
+	any	LEAF		f3842239082
+
+and node B:
+
+	3	PTR TO NODE C	13*
+	any	LEAF		1458952489
+
+
+SHORTCUTS
+---------
+
+Shortcuts are metadata records that jump over a piece of keyspace.  A shortcut
+is a replacement for a series of single-occupancy nodes ascending through the
+levels.  Shortcuts exist to save memory and to speed up traversal.
+
+It is possible for the root of the tree to be a shortcut - say, for example,
+the tree contains at least 17 nodes all with key prefix '1111'.  The insertion
+algorithm will insert a shortcut to skip over the '1111' keyspace in a single
+bound and get to the fourth level where these actually become different.
+
+
+SPLITTING AND COLLAPSING NODES
+------------------------------
+
+Each node has a maximum capacity of 16 leaves and metadata pointers.  If the
+insertion algorithm finds that it is trying to insert a 17th object into a
+node, that node will be split such that at least two leaves that have a common
+key segment at that level end up in a separate node rooted on that slot for
+that common key segment.
+
+If the leaves in a full node and the leaf that is being inserted are
+sufficiently similar, then a shortcut will be inserted into the tree.
+
+When the number of objects in the subtree rooted at a node falls to 16 or
+fewer, then the subtree will be collapsed down to a single node - and this will
+ripple towards the root if possible.
+
+
+NON-RECURSIVE ITERATION
+-----------------------
+
+Each node and shortcut contains a back pointer to its parent and the number of
+slot in that parent that points to it.  None-recursive iteration uses these to
+proceed rootwards through the tree, going to the parent node, slot N + 1 to
+make sure progress is made without the need for a stack.
+
+The backpointers, however, make simultaneous alteration and iteration tricky.
+
+
+SIMULTANEOUS ALTERATION AND ITERATION
+-------------------------------------
+
+There are a number of cases to consider:
+
+ (1) Simple insert/replace.  This involves simply replacing a NULL or old
+     matching leaf pointer with the pointer to the new leaf after a barrier.
+     The metadata blocks don't change otherwise.  An old leaf won't be freed
+     until after the RCU grace period.
+
+ (2) Simple delete.  This involves just clearing an old matching leaf.  The
+     metadata blocks don't change otherwise.  The old leaf won't be freed until
+     after the RCU grace period.
+
+ (3) Insertion replacing part of a subtree that we haven't yet entered.  This
+     may involve replacement of part of that subtree - but that won't affect
+     the iteration as we won't have reached the pointer to it yet and the
+     ancestry blocks are not replaced (the layout of those does not change).
+
+ (4) Insertion replacing nodes that we're actively processing.  This isn't a
+     problem as we've passed the anchoring pointer and won't switch onto the
+     new layout until we follow the back pointers - at which point we've
+     already examined the leaves in the replaced node (we iterate over all the
+     leaves in a node before following any of its metadata pointers).
+
+     We might, however, re-see some leaves that have been split out into a new
+     branch that's in a slot further along than we were at.
+
+ (5) Insertion replacing nodes that we're processing a dependent branch of.
+     This won't affect us until we follow the back pointers.  Similar to (4).
+
+ (6) Deletion collapsing a branch under us.  This doesn't affect us because the
+     back pointers will get us back to the parent of the new node before we
+     could see the new node.  The entire collapsed subtree is thrown away
+     unchanged - and will still be rooted on the same slot, so we shouldn't
+     process it a second time as we'll go back to slot + 1.
+
+Note:
+
+ (*) Under some circumstances, we need to simultaneously change the parent
+     pointer and the parent slot pointer on a node (say, for example, we
+     inserted another node before it and moved it up a level).  We cannot do
+     this without locking against a read - so we have to replace that node too.
+
+     However, when we're changing a shortcut into a node this isn't a problem
+     as shortcuts only have one slot and so the parent slot number isn't used
+     when traversing backwards over one.  This means that it's okay to change
+     the slot number first - provided suitable barriers are used to make sure
+     the parent slot number is read after the back pointer.
+
+Obsolete blocks and leaves are freed up after an RCU grace period has passed,
+so as long as anyone doing walking or iteration holds the RCU read lock, the
+old superstructure should not go away on them.