fdt: Add function to locate an array in the device tree

fdtdec_locate_array() locates an integer array but does not copy it. This
saves the caller having to allocated wasted space.

Access to array elements should be through the fdt32_to_cpu() macro.

Signed-off-by: Simon Glass <sjg@chromium.org>
Signed-off-by: Tom Warren <twarren@nvidia.com>
diff --git a/include/fdtdec.h b/include/fdtdec.h
index 171c628..84f0768 100644
--- a/include/fdtdec.h
+++ b/include/fdtdec.h
@@ -272,6 +272,25 @@
 		u32 *array, int count);
 
 /**
+ * Look up a property in a node and return a pointer to its contents as a
+ * unsigned int array of given length. The property must have at least enough
+ * data for the array ('count' cells). It may have more, but this will be
+ * ignored. The data is not copied.
+ *
+ * Note that you must access elements of the array with fdt32_to_cpu(),
+ * since the elements will be big endian even on a little endian machine.
+ *
+ * @param blob		FDT blob
+ * @param node		node to examine
+ * @param prop_name	name of property to find
+ * @param count		number of array elements
+ * @return pointer to array if found, or NULL if the property is not
+ *		found or there is not enough data
+ */
+const u32 *fdtdec_locate_array(const void *blob, int node,
+			       const char *prop_name, int count);
+
+/**
  * Look up a boolean property in a node and return it.
  *
  * A boolean properly is true if present in the device tree and false if not