Add generic, reusable menu code

This will be used first by the pxe code, but is intended to be
generic and reusable for other jobs in U-boot.

Signed-off-by: Jason Hobbs <jason.hobbs@calxeda.com>
diff --git a/doc/README.menu b/doc/README.menu
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+++ b/doc/README.menu
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+/*
+ * Copyright 2010-2011 Calxeda, Inc.
+ *
+ * This program is free software; you can redistribute it and/or modify it
+ * under the terms of the GNU General Public License as published by the Free
+ * Software Foundation; either version 2 of the License, or (at your option)
+ * any later version.
+ *
+ * This program is distributed in the hope it will be useful, but WITHOUT
+ * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
+ * FITNESS FOR A PARTICULAR PURPOSE.  See the GNU General Public License for
+ * more details.
+ *
+ * You should have received a copy of the GNU General Public License along with
+ * this program.  If not, see <http://www.gnu.org/licenses/>.
+ */
+
+U-boot provides a set of interfaces for creating and using simple, text
+based menus. Menus are displayed as lists of labeled entries on the
+console, and an entry can be selected by entering its label.
+
+To use the menu code, enable CONFIG_MENU, and include "menu.h" where
+the interfaces should be available.
+
+Menus are composed of items. Each item has a key used to identify it in
+the menu, and an opaque pointer to data controlled by the consumer.
+
+Interfaces
+----------
+#include "menu.h"
+
+/*
+ * Consumers of the menu interfaces will use a struct menu * as the
+ * handle for a menu. struct menu is only fully defined in menu.c,
+ * preventing consumers of the menu interfaces from accessing its
+ * contents directly.
+ */
+struct menu;
+
+/*
+ * NOTE: See comments in common/menu.c for more detailed documentation on
+ * these interfaces.
+ */
+
+/*
+ * menu_create() - Creates a menu handle with default settings
+ */
+struct menu *menu_create(char *title, int prompt,
+				void (*item_data_print)(void *));
+
+/*
+ * menu_item_add() - Adds or replaces a menu item
+ */
+int menu_item_add(struct menu *m, char *item_key, void *item_data);
+
+/*
+ * menu_default_set() - Sets the default choice for the menu
+ */
+int menu_default_set(struct menu *m, char *item_key);
+
+/*
+ * menu_get_choice() - Returns the user's selected menu entry, or the
+ * default if the menu is set to not prompt.
+ */
+int menu_get_choice(struct menu *m, void **choice);
+
+/*
+ * menu_destroy() - frees the memory used by a menu and its items.
+ */
+int menu_destroy(struct menu *m);
+
+
+Example Code
+------------
+This example creates a menu that always prompts, and allows the user
+to pick from a list of tools.  The item key and data are the same.
+
+#include "menu.h"
+
+char *tools[] = {
+	"Hammer",
+	"Screwdriver",
+	"Nail gun",
+	NULL
+};
+
+char *pick_a_tool(void)
+{
+	struct menu *m;
+	int i;
+	char *tool = NULL;
+
+	m = menu_create("Tools", 1, NULL);
+
+	for(i = 0; tools[i]; i++) {
+		if (menu_item_add(m, tools[i], tools[i]) != 1) {
+			printf("failed to add item!");
+			menu_destroy(m);
+			return NULL;
+                }
+	}
+
+	if (menu_get_choice(m, (void **)&tool) != 1)
+		printf("Problem picking tool!\n");
+
+	menu_destroy(m);
+
+	return tool;
+}
+
+void caller(void)
+{
+	char *tool = pick_a_tool();
+
+	if (tool) {
+		printf("picked a tool: %s\n", tool);
+		use_tool(tool);
+	}
+}