Dave Barach | f9faf24 | 2018-10-04 17:12:26 -0400 | [diff] [blame] | 1 | .. _add_plugin: |
| 2 | |
| 3 | Adding a plugin |
| 4 | =============== |
| 5 | |
| 6 | .. toctree:: |
| 7 | |
| 8 | Overview |
| 9 | ________ |
| 10 | |
| 11 | This section shows how a VPP developer can create a new plugin, and |
jdenisco | 390036e | 2018-10-31 14:24:31 -0400 | [diff] [blame^] | 12 | add it to VPP. We assume that we are starting from the VPP <top-of-workspace>. |
Dave Barach | f9faf24 | 2018-10-04 17:12:26 -0400 | [diff] [blame] | 13 | |
| 14 | As an example, we will use the **make-plugin.sh** tool found in |
jdenisco | 390036e | 2018-10-31 14:24:31 -0400 | [diff] [blame^] | 15 | **./extras/emacs**. make-plugin.sh is a simple wrapper for a comprehensive |
Dave Barach | f9faf24 | 2018-10-04 17:12:26 -0400 | [diff] [blame] | 16 | plugin generator constructed from a set of emacs-lisp skeletons. |
| 17 | |
| 18 | Create your new plugin |
| 19 | ---------------------- |
| 20 | |
jdenisco | 390036e | 2018-10-31 14:24:31 -0400 | [diff] [blame^] | 21 | Change directory to **./src/plugins**, and run the plugin generator: |
Dave Barach | f9faf24 | 2018-10-04 17:12:26 -0400 | [diff] [blame] | 22 | |
| 23 | .. code-block:: console |
| 24 | |
jdenisco | 390036e | 2018-10-31 14:24:31 -0400 | [diff] [blame^] | 25 | $ cd ./src/plugins |
Dave Barach | f9faf24 | 2018-10-04 17:12:26 -0400 | [diff] [blame] | 26 | $ ../../extras/emacs/make-plugin.sh |
| 27 | <snip> |
| 28 | Loading /scratch/vpp-docs/extras/emacs/tunnel-c-skel.el (source)... |
| 29 | Loading /scratch/vpp-docs/extras/emacs/tunnel-decap-skel.el (source)... |
| 30 | Loading /scratch/vpp-docs/extras/emacs/tunnel-encap-skel.el (source)... |
| 31 | Loading /scratch/vpp-docs/extras/emacs/tunnel-h-skel.el (source)... |
| 32 | Loading /scratch/vpp-docs/extras/emacs/elog-4-int-skel.el (source)... |
| 33 | Loading /scratch/vpp-docs/extras/emacs/elog-4-int-track-skel.el (source)... |
| 34 | Loading /scratch/vpp-docs/extras/emacs/elog-enum-skel.el (source)... |
| 35 | Loading /scratch/vpp-docs/extras/emacs/elog-one-datum-skel.el (source)... |
| 36 | Plugin name: myplugin |
| 37 | Dispatch type [dual or qs]: dual |
| 38 | (Shell command succeeded with no output) |
| 39 | |
| 40 | OK... |
| 41 | |
| 42 | The plugin generator script asks two questions: the name of the |
| 43 | plugin, and which of two dispatch types to use. Since the plugin name |
| 44 | finds its way into quite a number of places - filenames, typedef |
| 45 | names, graph arc names - it pays to think for a moment. |
| 46 | |
| 47 | The dispatch type refers to the coding pattern used to construct |
| 48 | **node.c**, the *pro forma* data-plane node. The **dual** option |
| 49 | constructs a dual-single loop pair with speculative enqueueing. This |
| 50 | is the traditional coding pattern for load-store intensive graph |
| 51 | nodes. |
| 52 | |
| 53 | The **qs** option generates a quad-single loop pair which uses |
| 54 | vlib_get_buffers(...) and vlib_buffer_enqueue_to_next(...). These |
| 55 | operators make excellent use of available SIMD vector unit |
| 56 | operations. It's very simple to change a quad-single loop-pair to a |
| 57 | dual-single loop pair if you decide to do so later. |
| 58 | |
| 59 | Generated Files |
| 60 | --------------- |
| 61 | |
| 62 | Here are the generated files. We'll go through them in a moment. |
| 63 | |
| 64 | .. code-block:: console |
| 65 | |
jdenisco | 390036e | 2018-10-31 14:24:31 -0400 | [diff] [blame^] | 66 | $ cd ./myplugin |
Dave Barach | f9faf24 | 2018-10-04 17:12:26 -0400 | [diff] [blame] | 67 | $ ls |
| 68 | CMakeLists.txt myplugin.c myplugin_periodic.c setup.pg |
| 69 | myplugin_all_api_h.h myplugin.h myplugin_test.c |
| 70 | myplugin.api myplugin_msg_enum.h node.c |
| 71 | |
| 72 | Due to recent build system improvements, you **don't** need to touch |
| 73 | any other files to integrate your new plugin into the vpp build. Simply |
| 74 | rebuild your workspace from scratch, and the new plugin will appear. |
| 75 | |
| 76 | Rebuild your workspace |
| 77 | ---------------------- |
| 78 | |
| 79 | This is the straightforward way to reconfigure and rebuild your workspace: |
| 80 | |
| 81 | .. code-block:: console |
| 82 | |
| 83 | $ cd <top-of-workspace> |
| 84 | $ make rebuild [or rebuild-release] |
| 85 | |
| 86 | Thanks to ccache, this operation doesn't take an annoying amount of time. |
| 87 | |
| 88 | Sanity check: run vpp |
| 89 | --------------------- |
| 90 | |
| 91 | As a quick sanity check, run vpp and make sure that |
| 92 | "myplugin_plugin.so" and "myplugin_test_plugin.so" are loaded: |
| 93 | |
| 94 | .. code-block:: console |
| 95 | |
| 96 | $ cd <top-of-workspace> |
| 97 | $ make run |
| 98 | <snip> |
| 99 | load_one_plugin:189: Loaded plugin: myplugin_plugin.so (myplugin description goes here) |
| 100 | <snip> |
| 101 | load_one_vat_plugin:67: Loaded plugin: myplugin_test_plugin.so |
| 102 | <snip> |
| 103 | DBGvpp# |
| 104 | |
| 105 | If this simple test fails, please seek assistance. |
| 106 | |
| 107 | Generated Files in Detail |
| 108 | _________________________ |
| 109 | |
| 110 | This section discusses the generated files in some detail. It's fine to |
| 111 | skim this section, and return later for more detail. |
| 112 | |
| 113 | CMakeLists.txt |
| 114 | -------------- |
| 115 | |
| 116 | This is the build system recipe for building your plugin. Please fix |
| 117 | the copyright notice: |
| 118 | |
| 119 | .. code-block:: console |
| 120 | |
| 121 | # Copyright (c) <current-year> <your-organization> |
| 122 | |
| 123 | The rest of the build recipe is pretty simple: |
| 124 | |
| 125 | .. code-block:: console |
| 126 | |
| 127 | add_vpp_plugin (myplugin |
| 128 | SOURCES |
| 129 | myplugin.c |
| 130 | node.c |
| 131 | myplugin_periodic.c |
| 132 | myplugin.h |
| 133 | |
| 134 | MULTIARCH_SOURCES |
| 135 | node.c |
| 136 | |
| 137 | API_FILES |
| 138 | myplugin.api |
| 139 | |
| 140 | INSTALL_HEADERS |
| 141 | myplugin_all_api_h.h |
| 142 | myplugin_msg_enum.h |
| 143 | |
| 144 | API_TEST_SOURCES |
| 145 | myplugin_test.c |
| 146 | ) |
| 147 | |
| 148 | As you can see, the build recipe consists of several lists of |
| 149 | files. **SOURCES** is a list of C source files. **API_FILES** is a |
| 150 | list of the plugin's binary API definition files [one such file is |
| 151 | usually plenty], and so forth. |
| 152 | |
| 153 | **MULTIARCH_SOURCES** lists data plane graph node dispatch function |
| 154 | source files considered to be performance-critical. Specific functions |
| 155 | in these files are compiled multiple times, so that they can leverage |
| 156 | CPU-specific features. More on this in a moment. |
| 157 | |
| 158 | If you add source files, simply add them to the indicated list(s). |
| 159 | |
| 160 | myplugin.h |
| 161 | ---------- |
| 162 | |
| 163 | This is the primary #include file for the new plugin. Among other |
| 164 | things, it defines the plugin's *main_t* data structure. This is the |
| 165 | right place to add problem-specific data structures. Please **resist |
| 166 | the temptation** to create a set of static or [worse yet] global |
| 167 | variables in your plugin. Refereeing name-collisions between plugins |
| 168 | is not anyone's idea of a good time. |
| 169 | |
| 170 | myplugin.c |
| 171 | ---------- |
| 172 | |
| 173 | For want of a better way to describe it, myplugin.c is the vpp plugin |
| 174 | equivalent of "main.c". Its job is to hook the plugin into the vpp |
| 175 | binary API message dispatcher, and to add its messages to vpp's global |
| 176 | "message-name_crc" hash table. See "myplugin_init (...")" |
| 177 | |
| 178 | Vpp itself uses dlsym(...) to track down the vlib_plugin_registration_t |
| 179 | generated by the VLIB_PLUGIN_REGISTER macro: |
| 180 | |
| 181 | .. code-block:: console |
| 182 | |
| 183 | VLIB_PLUGIN_REGISTER () = |
| 184 | { |
| 185 | .version = VPP_BUILD_VER, |
| 186 | .description = "myplugin plugin description goes here", |
| 187 | }; |
| 188 | |
| 189 | Vpp only loads .so files from the plugin directory which contain an |
| 190 | instance of this data structure. |
| 191 | |
| 192 | You can enable or disable specific vpp plugins from the command |
| 193 | line. By default, plugins are loaded. To change that behavior, set |
jdenisco | 390036e | 2018-10-31 14:24:31 -0400 | [diff] [blame^] | 194 | default_disabled in the macro VLIB_PLUGIN_REGISTER: |
Dave Barach | f9faf24 | 2018-10-04 17:12:26 -0400 | [diff] [blame] | 195 | |
| 196 | .. code-block:: console |
| 197 | |
jdenisco | 390036e | 2018-10-31 14:24:31 -0400 | [diff] [blame^] | 198 | VLIB_PLUGIN_REGISTER () = |
| 199 | { |
| 200 | .version = VPP_BUILD_VER, |
| 201 | .default_disabled = 1 |
| 202 | .description = "myplugin plugin description goes here", |
| 203 | }; |
Dave Barach | f9faf24 | 2018-10-04 17:12:26 -0400 | [diff] [blame] | 204 | |
| 205 | The boilerplate generator places the graph node dispatch function |
| 206 | onto the "device-input" feature arc. This may or may not be useful. |
| 207 | |
| 208 | .. code-block:: console |
| 209 | |
| 210 | VNET_FEATURE_INIT (myplugin, static) = |
| 211 | { |
| 212 | .arc_name = "device-input", |
| 213 | .node_name = "myplugin", |
| 214 | .runs_before = VNET_FEATURES ("ethernet-input"), |
| 215 | }; |
| 216 | |
| 217 | As given by the plugin generator, myplugin.c contains the binary API |
| 218 | message handler for a generic "please enable my feature on such and |
| 219 | such an interface" binary API message. As you'll see, setting up the |
| 220 | vpp message API tables is simple. Big fat warning: the scheme is |
| 221 | intolerant of minor mistakes. Example: forgetting to add |
| 222 | mainp->msg_id_base can lead to very confusing failures. |
| 223 | |
| 224 | If you stick to modifying the generated boilerplate with care - |
| 225 | instead of trying to build code from first principles - you'll save |
| 226 | yourself a bunch of time and aggravation |
| 227 | |
| 228 | myplugin_test.c |
| 229 | --------------- |
| 230 | |
| 231 | This file contains binary API message **generation** code, which is |
| 232 | compiled into a separate .so file. The "vpp_api_test" program loads |
| 233 | these plugins, yielding immediate access to your plugin APIs for |
| 234 | external client binary API testing. |
| 235 | |
| 236 | vpp itself loads test plugins, and makes the code available via the |
| 237 | "binary-api" debug CLI. This is a favorite way to unit-test binary |
| 238 | APIs prior to integration testing. |
| 239 | |
| 240 | node.c |
| 241 | ------ |
| 242 | |
| 243 | This is the generated graph node dispatch function. You'll need to |
| 244 | rewrite it to solve the problem at hand. It will save considerable |
| 245 | time and aggravation to retain the **structure** of the node dispatch |
| 246 | function. |
| 247 | |
| 248 | Even for an expert, it's a waste of time to reinvent the *loop |
| 249 | structure*, enqueue patterns, and so forth. Simply tear out and |
| 250 | replace the specimen 1x, 2x, 4x packet processing code with code |
| 251 | relevant to the problem you're trying to solve. |
| 252 | |
| 253 | Plugin "Friends with Benefits" |
| 254 | ------------------------------ |
| 255 | |
| 256 | In vpp VLIB_INIT_FUNCTION functions, It's reasonably common to see a |
| 257 | specific init function invoke other init functions: |
| 258 | |
| 259 | .. code-block:: console |
| 260 | |
| 261 | if ((error = vlib_call_init_function (vm, some_other_init_function)) |
| 262 | return error; |
| 263 | |
| 264 | In the case where one plugin needs to call a init function in another |
| 265 | plugin, use the vlib_call_plugin_init_function macro: |
| 266 | |
| 267 | .. code-block:: console |
| 268 | |
| 269 | if ((error = vlib_call_plugin_init_function (vm, "otherpluginname", some_init_function)) |
| 270 | return error; |
| 271 | |
| 272 | This allows sequencing between plugin init functions. |
| 273 | |
| 274 | If you wish to obtain a pointer to a symbol in another plugin, use the |
| 275 | vlib_plugin_get_symbol(...) API: |
| 276 | |
| 277 | .. code-block:: console |
| 278 | |
| 279 | void *p = vlib_get_plugin_symbol ("plugin_name", "symbol"); |
| 280 | |
jdenisco | 390036e | 2018-10-31 14:24:31 -0400 | [diff] [blame^] | 281 | More Examples |
| 282 | ------------- |
| 283 | |
| 284 | For more information you can read many example plugins in the directory "./src/plugins". |