blob: b1c4bfad7ccff508e1322bd79c3af9e84e3bcec9 [file] [log] [blame]
/* vi: set sw=4 ts=4: */
/*
* Utility routines.
*
* Copyright (C) 1999-2004 by Erik Andersen <andersen@codepoet.org>
*
* Licensed under GPLv2 or later, see file LICENSE in this source tree.
*/
#include "libbb.h"
#undef DEBUG_RECURS_ACTION
/*
* Walk down all the directories under the specified
* location, and do something (something specified
* by the fileAction and dirAction function pointers).
*
* Unfortunately, while nftw(3) could replace this and reduce
* code size a bit, nftw() wasn't supported before GNU libc 2.1,
* and so isn't sufficiently portable to take over since glibc2.1
* is so stinking huge.
*/
static int FAST_FUNC true_action(struct recursive_state *state UNUSED_PARAM,
const char *fileName UNUSED_PARAM,
struct stat *statbuf UNUSED_PARAM)
{
return TRUE;
}
/* fileName is (l)stat'ed (depending on ACTION_FOLLOWLINKS[_L0]).
*
* If it is a file: fileAction in run on it, its return value is returned.
*
* In case we are in a recursive invocation (see below):
* normally, fileAction should return 1 (TRUE) to indicate that
* everything is okay and processing should continue.
* fileAction return value of 0 (FALSE) on any file in directory will make
* recursive_action() also return 0, but it doesn't stop directory traversal
* (fileAction/dirAction will be called on each file).
*
* [TODO: maybe introduce -1 to mean "stop traversal NOW and return"]
*
* If it is a directory:
*
* If !ACTION_RECURSE, dirAction is called and its
* return value is returned from recursive_action(). No recursion.
*
* If ACTION_RECURSE, directory is opened, and recursive_action() is called
* on each file/subdirectory.
* If any one of these calls returns 0, current recursive_action() returns 0.
*
* If !ACTION_DEPTHFIRST, dirAction is called before recurse.
* Return value of 0 (FALSE) is an error: prevents recursion,
* the warning is printed (unless ACTION_QUIET) and recursive_action() returns 0.
* Return value of 2 (SKIP) prevents recursion, instead recursive_action()
* returns 1 (TRUE, no error).
*
* If ACTION_DEPTHFIRST, dirAction is called after recurse.
* If it returns 0, the warning is printed and recursive_action() returns 0.
*
* ACTION_FOLLOWLINKS mainly controls handling of links to dirs.
* 0: lstat(statbuf). Calls fileAction on link name even if points to dir.
* 1: stat(statbuf). Calls dirAction and optionally recurse on link to dir.
*/
static int recursive_action1(recursive_state_t *state, const char *fileName)
{
struct stat statbuf;
unsigned follow;
int status;
DIR *dir;
struct dirent *next;
follow = ACTION_FOLLOWLINKS;
if (state->depth == 0)
follow = ACTION_FOLLOWLINKS | ACTION_FOLLOWLINKS_L0;
follow &= state->flags;
status = (follow ? stat : lstat)(fileName, &statbuf);
if (status < 0) {
#ifdef DEBUG_RECURS_ACTION
bb_error_msg("status=%d flags=%x", status, state->flags);
#endif
if ((state->flags & ACTION_DANGLING_OK)
&& errno == ENOENT
&& lstat(fileName, &statbuf) == 0
) {
/* Dangling link */
return state->fileAction(state, fileName, &statbuf);
}
goto done_nak_warn;
}
/* If S_ISLNK(m), then we know that !S_ISDIR(m).
* Then we can skip checking first part: if it is true, then
* (!dir) is also true! */
if ( /* (!(state->flags & ACTION_FOLLOWLINKS) && S_ISLNK(statbuf.st_mode)) || */
!S_ISDIR(statbuf.st_mode)
) {
return state->fileAction(state, fileName, &statbuf);
}
/* It's a directory (or a link to one, and followLinks is set) */
if (!(state->flags & ACTION_RECURSE)) {
return state->dirAction(state, fileName, &statbuf);
}
if (!(state->flags & ACTION_DEPTHFIRST)) {
status = state->dirAction(state, fileName, &statbuf);
if (status == FALSE)
goto done_nak_warn;
if (status == SKIP)
return TRUE;
}
dir = opendir(fileName);
if (!dir) {
/* findutils-4.1.20 reports this */
/* (i.e. it doesn't silently return with exit code 1) */
/* To trigger: "find -exec rm -rf {} \;" */
goto done_nak_warn;
}
status = TRUE;
while ((next = readdir(dir)) != NULL) {
char *nextFile;
int s;
nextFile = concat_subpath_file(fileName, next->d_name);
if (nextFile == NULL)
continue;
/* process every file (NB: ACTION_RECURSE is set in flags) */
state->depth++;
s = recursive_action1(state, nextFile);
if (s == FALSE)
status = FALSE;
free(nextFile);
state->depth--;
//#define RECURSE_RESULT_ABORT -1
// if (s == RECURSE_RESULT_ABORT) {
// closedir(dir);
// return s;
// }
}
closedir(dir);
if (state->flags & ACTION_DEPTHFIRST) {
if (!state->dirAction(state, fileName, &statbuf))
goto done_nak_warn;
}
return status;
done_nak_warn:
if (!(state->flags & ACTION_QUIET))
bb_simple_perror_msg(fileName);
return FALSE;
}
int FAST_FUNC recursive_action(const char *fileName,
unsigned flags,
int FAST_FUNC (*fileAction)(struct recursive_state *state, const char *fileName, struct stat* statbuf),
int FAST_FUNC (*dirAction)(struct recursive_state *state, const char *fileName, struct stat* statbuf),
void *userData)
{
/* Keeping a part of variables of recusive descent in a "state structure"
* instead of passing ALL of them down as parameters of recursive_action1()
* relieves register pressure, both in recursive_action1()
* and in every file/dirAction().
*/
recursive_state_t state;
state.flags = flags;
state.depth = 0;
state.userData = userData;
state.fileAction = fileAction ? fileAction : true_action;
state.dirAction = dirAction ? dirAction : true_action;
return recursive_action1(&state, fileName);
}