Kyle Swenson | 8d8f654 | 2021-03-15 11:02:55 -0600 | [diff] [blame^] | 1 | /* |
| 2 | * manage a small early shadow of the log buffer which we can pass between the |
| 3 | * bootloader so early crash messages are communicated properly and easily |
| 4 | * |
| 5 | * Copyright 2009 Analog Devices Inc. |
| 6 | * |
| 7 | * Licensed under the GPL-2 or later. |
| 8 | */ |
| 9 | |
| 10 | #include <linux/kernel.h> |
| 11 | #include <linux/init.h> |
| 12 | #include <linux/console.h> |
| 13 | #include <linux/string.h> |
| 14 | #include <asm/blackfin.h> |
| 15 | #include <asm/irq_handler.h> |
| 16 | #include <asm/early_printk.h> |
| 17 | |
| 18 | #define SHADOW_CONSOLE_START (CONFIG_PHY_RAM_BASE_ADDRESS + 0x500) |
| 19 | #define SHADOW_CONSOLE_END (CONFIG_PHY_RAM_BASE_ADDRESS + 0x1000) |
| 20 | #define SHADOW_CONSOLE_MAGIC_LOC (CONFIG_PHY_RAM_BASE_ADDRESS + 0x4F0) |
| 21 | #define SHADOW_CONSOLE_MAGIC (0xDEADBEEF) |
| 22 | |
| 23 | static __initdata char *shadow_console_buffer = (char *)SHADOW_CONSOLE_START; |
| 24 | |
| 25 | __init void early_shadow_write(struct console *con, const char *s, |
| 26 | unsigned int n) |
| 27 | { |
| 28 | unsigned int i; |
| 29 | /* |
| 30 | * save 2 bytes for the double null at the end |
| 31 | * once we fail on a long line, make sure we don't write a short line afterwards |
| 32 | */ |
| 33 | if ((shadow_console_buffer + n) <= (char *)(SHADOW_CONSOLE_END - 2)) { |
| 34 | /* can't use memcpy - it may not be relocated yet */ |
| 35 | for (i = 0; i <= n; i++) |
| 36 | shadow_console_buffer[i] = s[i]; |
| 37 | shadow_console_buffer += n; |
| 38 | shadow_console_buffer[0] = 0; |
| 39 | shadow_console_buffer[1] = 0; |
| 40 | } else |
| 41 | shadow_console_buffer = (char *)SHADOW_CONSOLE_END; |
| 42 | } |
| 43 | |
| 44 | static __initdata struct console early_shadow_console = { |
| 45 | .name = "early_shadow", |
| 46 | .write = early_shadow_write, |
| 47 | .flags = CON_BOOT | CON_PRINTBUFFER, |
| 48 | .index = -1, |
| 49 | .device = 0, |
| 50 | }; |
| 51 | |
| 52 | __init int shadow_console_enabled(void) |
| 53 | { |
| 54 | return early_shadow_console.flags & CON_ENABLED; |
| 55 | } |
| 56 | |
| 57 | __init void mark_shadow_error(void) |
| 58 | { |
| 59 | int *loc = (int *)SHADOW_CONSOLE_MAGIC_LOC; |
| 60 | loc[0] = SHADOW_CONSOLE_MAGIC; |
| 61 | loc[1] = SHADOW_CONSOLE_START; |
| 62 | } |
| 63 | |
| 64 | __init void enable_shadow_console(void) |
| 65 | { |
| 66 | if (!shadow_console_enabled()) { |
| 67 | register_console(&early_shadow_console); |
| 68 | /* for now, assume things are going to fail */ |
| 69 | mark_shadow_error(); |
| 70 | } |
| 71 | } |
| 72 | |
| 73 | static __init int disable_shadow_console(void) |
| 74 | { |
| 75 | /* |
| 76 | * by the time pure_initcall runs, the standard console is enabled, |
| 77 | * and the early_console is off, so unset the magic numbers |
| 78 | * unregistering the console is taken care of in common code (See |
| 79 | * ./kernel/printk:disable_boot_consoles() ) |
| 80 | */ |
| 81 | int *loc = (int *)SHADOW_CONSOLE_MAGIC_LOC; |
| 82 | |
| 83 | loc[0] = 0; |
| 84 | |
| 85 | return 0; |
| 86 | } |
| 87 | pure_initcall(disable_shadow_console); |
| 88 | |
| 89 | /* |
| 90 | * since we can't use printk, dump numbers (as hex), n = # bits |
| 91 | */ |
| 92 | __init void early_shadow_reg(unsigned long reg, unsigned int n) |
| 93 | { |
| 94 | /* |
| 95 | * can't use any "normal" kernel features, since thay |
| 96 | * may not be relocated to their execute address yet |
| 97 | */ |
| 98 | int i; |
| 99 | char ascii[11] = " 0x"; |
| 100 | |
| 101 | n = n / 4; |
| 102 | reg = reg << ((8 - n) * 4); |
| 103 | n += 3; |
| 104 | |
| 105 | for (i = 3; i <= n ; i++) { |
| 106 | ascii[i] = hex_asc_lo(reg >> 28); |
| 107 | reg <<= 4; |
| 108 | } |
| 109 | early_shadow_write(NULL, ascii, n); |
| 110 | |
| 111 | } |