| .. _add_plugin: |
| |
| Adding a plugin |
| =============== |
| |
| .. toctree:: |
| |
| Overview |
| ________ |
| |
| This section shows how a VPP developer can create a new plugin, and |
| add it to VPP. We assume that we are starting from the VPP <top-of-workspace>. |
| |
| As an example, we will use the **make-plugin.sh** tool found in |
| **./extras/emacs**. make-plugin.sh is a simple wrapper for a comprehensive |
| plugin generator constructed from a set of emacs-lisp skeletons. |
| |
| Create your new plugin |
| ---------------------- |
| |
| Change directory to **./src/plugins**, and run the plugin generator: |
| |
| .. code-block:: console |
| |
| $ cd ./src/plugins |
| $ ../../extras/emacs/make-plugin.sh |
| <snip> |
| Loading /scratch/vpp-docs/extras/emacs/tunnel-c-skel.el (source)... |
| Loading /scratch/vpp-docs/extras/emacs/tunnel-decap-skel.el (source)... |
| Loading /scratch/vpp-docs/extras/emacs/tunnel-encap-skel.el (source)... |
| Loading /scratch/vpp-docs/extras/emacs/tunnel-h-skel.el (source)... |
| Loading /scratch/vpp-docs/extras/emacs/elog-4-int-skel.el (source)... |
| Loading /scratch/vpp-docs/extras/emacs/elog-4-int-track-skel.el (source)... |
| Loading /scratch/vpp-docs/extras/emacs/elog-enum-skel.el (source)... |
| Loading /scratch/vpp-docs/extras/emacs/elog-one-datum-skel.el (source)... |
| Plugin name: myplugin |
| Dispatch type [dual or qs]: dual |
| (Shell command succeeded with no output) |
| |
| OK... |
| |
| The plugin generator script asks two questions: the name of the |
| plugin, and which of two dispatch types to use. Since the plugin name |
| finds its way into quite a number of places - filenames, typedef |
| names, graph arc names - it pays to think for a moment. |
| |
| The dispatch type refers to the coding pattern used to construct |
| **node.c**, the *pro forma* data-plane node. The **dual** option |
| constructs a dual-single loop pair with speculative enqueueing. This |
| is the traditional coding pattern for load-store intensive graph |
| nodes. |
| |
| The **qs** option generates a quad-single loop pair which uses |
| vlib_get_buffers(...) and vlib_buffer_enqueue_to_next(...). These |
| operators make excellent use of available SIMD vector unit |
| operations. It's very simple to change a quad-single loop-pair to a |
| dual-single loop pair if you decide to do so later. |
| |
| Generated Files |
| --------------- |
| |
| Here are the generated files. We'll go through them in a moment. |
| |
| .. code-block:: console |
| |
| $ cd ./myplugin |
| $ ls |
| CMakeLists.txt myplugin.c myplugin_periodic.c setup.pg |
| myplugin_all_api_h.h myplugin.h myplugin_test.c |
| myplugin.api myplugin_msg_enum.h node.c |
| |
| Due to recent build system improvements, you **don't** need to touch |
| any other files to integrate your new plugin into the vpp build. Simply |
| rebuild your workspace from scratch, and the new plugin will appear. |
| |
| Rebuild your workspace |
| ---------------------- |
| |
| This is the straightforward way to reconfigure and rebuild your workspace: |
| |
| .. code-block:: console |
| |
| $ cd <top-of-workspace> |
| $ make rebuild [or rebuild-release] |
| |
| Thanks to ccache, this operation doesn't take an annoying amount of time. |
| |
| Sanity check: run vpp |
| --------------------- |
| |
| As a quick sanity check, run vpp and make sure that |
| "myplugin_plugin.so" and "myplugin_test_plugin.so" are loaded: |
| |
| .. code-block:: console |
| |
| $ cd <top-of-workspace> |
| $ make run |
| <snip> |
| load_one_plugin:189: Loaded plugin: myplugin_plugin.so (myplugin description goes here) |
| <snip> |
| load_one_vat_plugin:67: Loaded plugin: myplugin_test_plugin.so |
| <snip> |
| DBGvpp# |
| |
| If this simple test fails, please seek assistance. |
| |
| Generated Files in Detail |
| _________________________ |
| |
| This section discusses the generated files in some detail. It's fine to |
| skim this section, and return later for more detail. |
| |
| CMakeLists.txt |
| -------------- |
| |
| This is the build system recipe for building your plugin. Please fix |
| the copyright notice: |
| |
| .. code-block:: console |
| |
| # Copyright (c) <current-year> <your-organization> |
| |
| The rest of the build recipe is pretty simple: |
| |
| .. code-block:: console |
| |
| add_vpp_plugin (myplugin |
| SOURCES |
| myplugin.c |
| node.c |
| myplugin_periodic.c |
| myplugin.h |
| |
| MULTIARCH_SOURCES |
| node.c |
| |
| API_FILES |
| myplugin.api |
| |
| INSTALL_HEADERS |
| myplugin_all_api_h.h |
| myplugin_msg_enum.h |
| |
| API_TEST_SOURCES |
| myplugin_test.c |
| ) |
| |
| As you can see, the build recipe consists of several lists of |
| files. **SOURCES** is a list of C source files. **API_FILES** is a |
| list of the plugin's binary API definition files [one such file is |
| usually plenty], and so forth. |
| |
| **MULTIARCH_SOURCES** lists data plane graph node dispatch function |
| source files considered to be performance-critical. Specific functions |
| in these files are compiled multiple times, so that they can leverage |
| CPU-specific features. More on this in a moment. |
| |
| If you add source files, simply add them to the indicated list(s). |
| |
| myplugin.h |
| ---------- |
| |
| This is the primary #include file for the new plugin. Among other |
| things, it defines the plugin's *main_t* data structure. This is the |
| right place to add problem-specific data structures. Please **resist |
| the temptation** to create a set of static or [worse yet] global |
| variables in your plugin. Refereeing name-collisions between plugins |
| is not anyone's idea of a good time. |
| |
| myplugin.c |
| ---------- |
| |
| For want of a better way to describe it, myplugin.c is the vpp plugin |
| equivalent of "main.c". Its job is to hook the plugin into the vpp |
| binary API message dispatcher, and to add its messages to vpp's global |
| "message-name_crc" hash table. See "myplugin_init (...")" |
| |
| Vpp itself uses dlsym(...) to track down the vlib_plugin_registration_t |
| generated by the VLIB_PLUGIN_REGISTER macro: |
| |
| .. code-block:: console |
| |
| VLIB_PLUGIN_REGISTER () = |
| { |
| .version = VPP_BUILD_VER, |
| .description = "myplugin plugin description goes here", |
| }; |
| |
| Vpp only loads .so files from the plugin directory which contain an |
| instance of this data structure. |
| |
| You can enable or disable specific vpp plugins from the command |
| line. By default, plugins are loaded. To change that behavior, set |
| default_disabled in the macro VLIB_PLUGIN_REGISTER: |
| |
| .. code-block:: console |
| |
| VLIB_PLUGIN_REGISTER () = |
| { |
| .version = VPP_BUILD_VER, |
| .default_disabled = 1 |
| .description = "myplugin plugin description goes here", |
| }; |
| |
| The boilerplate generator places the graph node dispatch function |
| onto the "device-input" feature arc. This may or may not be useful. |
| |
| .. code-block:: console |
| |
| VNET_FEATURE_INIT (myplugin, static) = |
| { |
| .arc_name = "device-input", |
| .node_name = "myplugin", |
| .runs_before = VNET_FEATURES ("ethernet-input"), |
| }; |
| |
| As given by the plugin generator, myplugin.c contains the binary API |
| message handler for a generic "please enable my feature on such and |
| such an interface" binary API message. As you'll see, setting up the |
| vpp message API tables is simple. Big fat warning: the scheme is |
| intolerant of minor mistakes. Example: forgetting to add |
| mainp->msg_id_base can lead to very confusing failures. |
| |
| If you stick to modifying the generated boilerplate with care - |
| instead of trying to build code from first principles - you'll save |
| yourself a bunch of time and aggravation |
| |
| myplugin_test.c |
| --------------- |
| |
| This file contains binary API message **generation** code, which is |
| compiled into a separate .so file. The "vpp_api_test" program loads |
| these plugins, yielding immediate access to your plugin APIs for |
| external client binary API testing. |
| |
| vpp itself loads test plugins, and makes the code available via the |
| "binary-api" debug CLI. This is a favorite way to unit-test binary |
| APIs prior to integration testing. |
| |
| node.c |
| ------ |
| |
| This is the generated graph node dispatch function. You'll need to |
| rewrite it to solve the problem at hand. It will save considerable |
| time and aggravation to retain the **structure** of the node dispatch |
| function. |
| |
| Even for an expert, it's a waste of time to reinvent the *loop |
| structure*, enqueue patterns, and so forth. Simply tear out and |
| replace the specimen 1x, 2x, 4x packet processing code with code |
| relevant to the problem you're trying to solve. |
| |
| Plugin "Friends with Benefits" |
| ------------------------------ |
| |
| In vpp VLIB_INIT_FUNCTION functions, It's reasonably common to see a |
| specific init function invoke other init functions: |
| |
| .. code-block:: console |
| |
| if ((error = vlib_call_init_function (vm, some_other_init_function)) |
| return error; |
| |
| In the case where one plugin needs to call a init function in another |
| plugin, use the vlib_call_plugin_init_function macro: |
| |
| .. code-block:: console |
| |
| if ((error = vlib_call_plugin_init_function (vm, "otherpluginname", some_init_function)) |
| return error; |
| |
| This allows sequencing between plugin init functions. |
| |
| If you wish to obtain a pointer to a symbol in another plugin, use the |
| vlib_plugin_get_symbol(...) API: |
| |
| .. code-block:: console |
| |
| void *p = vlib_get_plugin_symbol ("plugin_name", "symbol"); |
| |
| More Examples |
| ------------- |
| |
| For more information you can read many example plugins in the directory "./src/plugins". |