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Neale Ranns812ed392017-10-16 04:20:13 -07001/*
2 * Copyright (c) 2017 Cisco and/or its affiliates.
3 * Licensed under the Apache License, Version 2.0 (the "License");
4 * you may not use this file except in compliance with the License.
5 * You may obtain a copy of the License at:
6 *
7 * http://www.apache.org/licenses/LICENSE-2.0
8 *
9 * Unless required by applicable law or agreed to in writing, software
10 * distributed under the License is distributed on an "AS IS" BASIS,
11 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
12 * See the License for the specific language governing permissions and
13 * limitations under the License.
14 */
15
16#ifndef __VOM_OM_H__
17#define __VOM_OM_H__
18
Neale Rannsfd920602017-11-23 12:15:00 -080019#include <algorithm>
Neale Ranns812ed392017-10-16 04:20:13 -070020#include <memory>
21#include <set>
22
23#include "vom/client_db.hpp"
24#include "vom/hw.hpp"
25
26/**
27
28The VPP Object Model (VOM) library.
29
30Before we begin, a glossary of terms:
31 - Agent or client: A user mode process that links to and uses the VOM library
32 to programme VPP
33 - VPP: A running instance of VPP
34 - High Availability (HA): Scenarios where the client and/or VPP restart with
35 minimal service interruption.
36 - CReate, Update, Delete (CRUD): An API style where the producer issues
37 notifications to changes to objects
38
39The VOM is a C++ library that models entities in VPP as C++ classes. The
40 relationships between VOM objects and VPP entities is not always 1:1. Some
41 effort has been made to construct a higher level, more abstract API to VPP
42 programming*.
43The client programming model is simple (or at least I intended it to be..). The
44client deals in ‘desired’ state, that is, it expresses the objects it wants to
45exists (in VPP) and the properties that the object should have, i.e**;
46 Interface af1(“my-af-packet-1”, AFPACKET, admin::UP);
47Then the client ‘writes’ this object into the ‘model’
48 OM::write(“clients-thing-1”, af1);
49
50“clients-thing-1” is a description of the entity within the client’s domain that
51‘owns’ (or has locked or has a reference to) the VOM object. There can be many
52owners of each VOM object. It will be the last owner’s update that will be
53programmed in VPP. This model means that the client is not burdened with
54maintaining which of its objects have created which VOM objects. If the client
55is itself driven by a CRUD API, then create notifications are implemented as
56 above. Update notifications add two extra statements;
57 OM::mark(“clients-thing-1”);
58 … do writes ….
59 OM::sweep(“clients-thing-1”);
60These ‘mark’ and ‘sweep’ statements are indications to OM that firstly, indicate
61that all the objects owned by “clients-thing-1” are now stale, i.e that the
62client may no longer need them. If one of the subsequent writes should update a
63stale object, then it is no longer stale. The sweep statement will ‘remove’ all
64the remaining stale objects. In this model, the client does not need to maintain
65the mapping of VOM objects to its own objects – it can simply express what it
66needs now.
67The delete notification is simply:
68 OM::remove(“clients-thing-1”);
69Which will remove all the objects in VOM that are owned by “clients-thing-1”.
70Where ‘remove’ in this sense means unlock and unreference, the VOM object, and
71VPP state, will only be truly removed once there are no more owners. This is
72equivalent to a mark & sweep with no intermediate writes.
73
74To provide this client side model the VOM is a stateful library, meaning that
75for each entity it creates in VPP, VOM maintains its own representation of that
76object. VOM can therefore be memory hungry. The desired state is expressed by
77the client, the ‘actual’ state is maintained by VOM. VOM will consolidate the
78two states when the client writes to the OM and thus issue VPP only the changes
79required.
80
81The concepts of ownership and statefulness also allow the support for HA
82scenarios.
83VPP restart: When VPP restarts, VOM will reconnect and ‘replay’ its state, in
84dependency order, to VPP. The client does not need to regenerate its desired
85state.
86Client restart: when the client restarts, VOM will read/dump the current state
87of all VPP objects and store them in the OM owned by the special owner “boot”.
88As the client reprogrammes its desired state, objects will become owned by both
89the boot process and the client. At the point in time, as determined by the
90client, all stale state, that owned only by boot, can be purged. Hence the
91system reaches the correct final state, with no interruption to VPP forwarding.
92
93
94Basic Design:
95
96Each object in VOM (i.e. an interface, route, bridge-domain, etc) is stored in a
97per-type object database, with an object-type specific key. This ‘singular’ DB
98has a value-type of a weak pointer to the object. I use the term ‘singular’ to
99refer to the instance of the object stored in these databases, to be distinct
100from the instances the client constructs to represent desired state.
101The ‘client’ DB maintains the mapping of owner to object. The value type of the
102client DB is a shared pointer to the singular instance of the owned object.
103Once all the owners are gone, and all the shared pointers are destroyed, the
104singular instance is also destroyed.
105
106Each VOM object has some basic behaviour:
107 update: issue to VPP an update to this object’s state. This could include the
108 create
109 sweep: delete the VPP entity – called when the object is destroyed.
110 replay: issue to VPP all the commands needed to re-programme (VPP restart HA
111 scenario)
112 populate: read state from VPP and add it to the OM (client restart HA
113scenario)
114
115The object code is boiler-plate, in some cases (like the ACLs) even template.
116The objects are purposefully left as simple, functionality free as possible.
117
118Communication with VPP is through a ‘queue’ of ‘commands’. A command is
119essentially an object wrapper around a VPP binary API call (although we do use
120the VAPI C++ bindings too). Commands come in three flavours:
121 RPC: do this; done.
122 DUMP: give me all of these things; here you go
123 EVENT; tell me about these events; here’s one …. Here’s one…. Oh here’s
124 another….. etc.
125
126RPC and DUMP commands are handled synchronously. Therefore on return from
127OM::write(…) VPP has been issued with the request and responded. EVENTs are
128asynchronous and will be delivered to the listeners in a different thread – so
129beware!!
130
131* As such VOM provides some level of insulation to the changes to the VPP
132 binary API.
133** some of the type names are shorten for brevity’s sake.
134
135*/
136namespace VOM {
137/**
138 * The interface to writing objects into VPP OM.
139 */
140class OM
141{
142public:
143 /**
144 * A class providing the RAII pattern for mark and sweep
145 */
146 class mark_n_sweep
147 {
148 public:
149 /**
150 * Constructor - will call mark on the key
151 */
152 mark_n_sweep(const client_db::key_t& key);
153
154 /**
155 * Destructor - will call sweep on the key
156 */
157 ~mark_n_sweep();
158
159 private:
160 /**
161 * no copies
162 */
163 mark_n_sweep(const mark_n_sweep& ms) = delete;
164
165 /**
166 * The client whose state we are guarding.
167 */
168 client_db::key_t m_key;
169 };
170
171 /**
172 * Init
173 */
174 static void init();
175
176 /**
177 * populate the OM with state read from HW.
178 */
179 static void populate(const client_db::key_t& key);
180
181 /**
182 * Mark all state owned by this key as stale
183 */
184 static void mark(const client_db::key_t& key);
185
186 /**
187 * Sweep all the key's objects that are stale
188 */
189 static void sweep(const client_db::key_t& key);
190
191 /**
192 * Replay all of the objects to HW.
193 */
194 static void replay(void);
195
196 /**
197 * Make the State in VPP reflect the expressed desired state.
198 * But don't call the HW - use this whilst processing dumped
199 * data from HW
200 */
201 template <typename OBJ>
202 static rc_t commit(const client_db::key_t& key, const OBJ& obj)
203 {
204 rc_t rc = rc_t::OK;
205
206 HW::disable();
207 rc = OM::write(key, obj);
208 HW::enable();
209
210 return (rc);
211 }
212
213 /**
214 * Make the State in VPP reflect the expressed desired state.
215 * After processing all the objects in the queue, in FIFO order,
216 * any remaining state owned by the client_db::key_t is purged.
217 * This is a template function so the object's update() function is
218 * always called with the derived type.
219 */
220 template <typename OBJ>
221 static rc_t write(const client_db::key_t& key, const OBJ& obj)
222 {
223 rc_t rc = rc_t::OK;
224
225 /*
226 * Find the singular instance another owner may have created.
227 * this always returns something.
228 */
229 std::shared_ptr<OBJ> inst = obj.singular();
230
231 /*
232 * Update the existing object with the new desired state
233 */
234 inst->update(obj);
235
236 /*
237 * Find if the object already stored on behalf of this key.
238 * and mark them stale
239 */
240 object_ref_list& objs = m_db->find(key);
241
242 /*
243 * Iterate through this list to find a matchin' object
244 * to the one requested.
245 */
246 auto match_ptr = [inst](const object_ref& oref) {
247 return (inst == oref.obj());
248 };
249 auto it = std::find_if(objs.begin(), objs.end(), match_ptr);
250
251 if (it != objs.end()) {
252 /*
253 * yes, this key already owns this object.
254 */
255 it->clear();
256 } else {
257 /*
258 * Add the singular instance to the owners list
259 */
260 objs.insert(object_ref(inst));
261 }
262
263 return (HW::write());
264 }
265
266 /**
267 * Remove all object in the OM referenced by the key
268 */
269 static void remove(const client_db::key_t& key);
270
271 /**
272 * Print each of the object in the DB into the stream provided
273 */
274 static void dump(const client_db::key_t& key, std::ostream& os);
275
276 /**
277 * Print each of the KEYS
278 */
279 static void dump(std::ostream& os);
280
281 /**
282 * Class definition for listeners to OM events
283 */
284 class listener
285 {
286 public:
287 listener() = default;
288 virtual ~listener() = default;
289
290 /**
291 * Handle a populate event
292 */
293 virtual void handle_populate(const client_db::key_t& key) = 0;
294
295 /**
296 * Handle a replay event
297 */
298 virtual void handle_replay() = 0;
299
300 /**
301 * Get the sortable Id of the listener
302 */
303 virtual dependency_t order() const = 0;
304
305 /**
306 * less than operator for set sorting
307 */
308 bool operator<(const listener& listener) const
309 {
310 return (order() < listener.order());
311 }
312 };
313
314 /**
315 * Register a listener of events
316 */
317 static bool register_listener(listener* listener);
318
319private:
320 /**
321 * Database of object state created for each key
322 */
323 static client_db* m_db;
324
325 /**
326 * Comparator to keep the pointers to listeners in sorted order
327 */
328 struct listener_comparator_t
329 {
330 bool operator()(const listener* l1, const listener* l2) const
331 {
332 return (l1->order() < l2->order());
333 }
334 };
335
336 /**
337 * convenient typedef for the sorted set of listeners
338 */
339 typedef std::multiset<listener*, listener_comparator_t> listener_list;
340
341 /**
342 * The listeners for events
343 */
344 static std::unique_ptr<listener_list> m_listeners;
345};
346}
347
348/*
349 * fd.io coding-style-patch-verification: ON
350 *
351 * Local Variables:
352 * eval: (c-set-style "mozilla")
353 * End:
354 */
355
356#endif