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Neale Ranns812ed392017-10-16 04:20:13 -07001/*
2 * Copyright (c) 2017 Cisco and/or its affiliates.
3 * Licensed under the Apache License, Version 2.0 (the "License");
4 * you may not use this file except in compliance with the License.
5 * You may obtain a copy of the License at:
6 *
7 * http://www.apache.org/licenses/LICENSE-2.0
8 *
9 * Unless required by applicable law or agreed to in writing, software
10 * distributed under the License is distributed on an "AS IS" BASIS,
11 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
12 * See the License for the specific language governing permissions and
13 * limitations under the License.
14 */
15
16#ifndef __VOM_OM_H__
17#define __VOM_OM_H__
18
19#include <memory>
20#include <set>
21
22#include "vom/client_db.hpp"
23#include "vom/hw.hpp"
24
25/**
26
27The VPP Object Model (VOM) library.
28
29Before we begin, a glossary of terms:
30 - Agent or client: A user mode process that links to and uses the VOM library
31 to programme VPP
32 - VPP: A running instance of VPP
33 - High Availability (HA): Scenarios where the client and/or VPP restart with
34 minimal service interruption.
35 - CReate, Update, Delete (CRUD): An API style where the producer issues
36 notifications to changes to objects
37
38The VOM is a C++ library that models entities in VPP as C++ classes. The
39 relationships between VOM objects and VPP entities is not always 1:1. Some
40 effort has been made to construct a higher level, more abstract API to VPP
41 programming*.
42The client programming model is simple (or at least I intended it to be..). The
43client deals in ‘desired’ state, that is, it expresses the objects it wants to
44exists (in VPP) and the properties that the object should have, i.e**;
45 Interface af1(“my-af-packet-1”, AFPACKET, admin::UP);
46Then the client ‘writes’ this object into the ‘model’
47 OM::write(“clients-thing-1”, af1);
48
49“clients-thing-1” is a description of the entity within the client’s domain that
50‘owns’ (or has locked or has a reference to) the VOM object. There can be many
51owners of each VOM object. It will be the last owner’s update that will be
52programmed in VPP. This model means that the client is not burdened with
53maintaining which of its objects have created which VOM objects. If the client
54is itself driven by a CRUD API, then create notifications are implemented as
55 above. Update notifications add two extra statements;
56 OM::mark(“clients-thing-1”);
57 … do writes ….
58 OM::sweep(“clients-thing-1”);
59These ‘mark’ and ‘sweep’ statements are indications to OM that firstly, indicate
60that all the objects owned by “clients-thing-1” are now stale, i.e that the
61client may no longer need them. If one of the subsequent writes should update a
62stale object, then it is no longer stale. The sweep statement will ‘remove’ all
63the remaining stale objects. In this model, the client does not need to maintain
64the mapping of VOM objects to its own objects – it can simply express what it
65needs now.
66The delete notification is simply:
67 OM::remove(“clients-thing-1”);
68Which will remove all the objects in VOM that are owned by “clients-thing-1”.
69Where ‘remove’ in this sense means unlock and unreference, the VOM object, and
70VPP state, will only be truly removed once there are no more owners. This is
71equivalent to a mark & sweep with no intermediate writes.
72
73To provide this client side model the VOM is a stateful library, meaning that
74for each entity it creates in VPP, VOM maintains its own representation of that
75object. VOM can therefore be memory hungry. The desired state is expressed by
76the client, the ‘actual’ state is maintained by VOM. VOM will consolidate the
77two states when the client writes to the OM and thus issue VPP only the changes
78required.
79
80The concepts of ownership and statefulness also allow the support for HA
81scenarios.
82VPP restart: When VPP restarts, VOM will reconnect and ‘replay’ its state, in
83dependency order, to VPP. The client does not need to regenerate its desired
84state.
85Client restart: when the client restarts, VOM will read/dump the current state
86of all VPP objects and store them in the OM owned by the special owner “boot”.
87As the client reprogrammes its desired state, objects will become owned by both
88the boot process and the client. At the point in time, as determined by the
89client, all stale state, that owned only by boot, can be purged. Hence the
90system reaches the correct final state, with no interruption to VPP forwarding.
91
92
93Basic Design:
94
95Each object in VOM (i.e. an interface, route, bridge-domain, etc) is stored in a
96per-type object database, with an object-type specific key. This ‘singular’ DB
97has a value-type of a weak pointer to the object. I use the term ‘singular’ to
98refer to the instance of the object stored in these databases, to be distinct
99from the instances the client constructs to represent desired state.
100The ‘client’ DB maintains the mapping of owner to object. The value type of the
101client DB is a shared pointer to the singular instance of the owned object.
102Once all the owners are gone, and all the shared pointers are destroyed, the
103singular instance is also destroyed.
104
105Each VOM object has some basic behaviour:
106 update: issue to VPP an update to this object’s state. This could include the
107 create
108 sweep: delete the VPP entity – called when the object is destroyed.
109 replay: issue to VPP all the commands needed to re-programme (VPP restart HA
110 scenario)
111 populate: read state from VPP and add it to the OM (client restart HA
112scenario)
113
114The object code is boiler-plate, in some cases (like the ACLs) even template.
115The objects are purposefully left as simple, functionality free as possible.
116
117Communication with VPP is through a ‘queue’ of ‘commands’. A command is
118essentially an object wrapper around a VPP binary API call (although we do use
119the VAPI C++ bindings too). Commands come in three flavours:
120 RPC: do this; done.
121 DUMP: give me all of these things; here you go
122 EVENT; tell me about these events; here’s one …. Here’s one…. Oh here’s
123 another….. etc.
124
125RPC and DUMP commands are handled synchronously. Therefore on return from
126OM::write(…) VPP has been issued with the request and responded. EVENTs are
127asynchronous and will be delivered to the listeners in a different thread – so
128beware!!
129
130* As such VOM provides some level of insulation to the changes to the VPP
131 binary API.
132** some of the type names are shorten for brevity’s sake.
133
134*/
135namespace VOM {
136/**
137 * The interface to writing objects into VPP OM.
138 */
139class OM
140{
141public:
142 /**
143 * A class providing the RAII pattern for mark and sweep
144 */
145 class mark_n_sweep
146 {
147 public:
148 /**
149 * Constructor - will call mark on the key
150 */
151 mark_n_sweep(const client_db::key_t& key);
152
153 /**
154 * Destructor - will call sweep on the key
155 */
156 ~mark_n_sweep();
157
158 private:
159 /**
160 * no copies
161 */
162 mark_n_sweep(const mark_n_sweep& ms) = delete;
163
164 /**
165 * The client whose state we are guarding.
166 */
167 client_db::key_t m_key;
168 };
169
170 /**
171 * Init
172 */
173 static void init();
174
175 /**
176 * populate the OM with state read from HW.
177 */
178 static void populate(const client_db::key_t& key);
179
180 /**
181 * Mark all state owned by this key as stale
182 */
183 static void mark(const client_db::key_t& key);
184
185 /**
186 * Sweep all the key's objects that are stale
187 */
188 static void sweep(const client_db::key_t& key);
189
190 /**
191 * Replay all of the objects to HW.
192 */
193 static void replay(void);
194
195 /**
196 * Make the State in VPP reflect the expressed desired state.
197 * But don't call the HW - use this whilst processing dumped
198 * data from HW
199 */
200 template <typename OBJ>
201 static rc_t commit(const client_db::key_t& key, const OBJ& obj)
202 {
203 rc_t rc = rc_t::OK;
204
205 HW::disable();
206 rc = OM::write(key, obj);
207 HW::enable();
208
209 return (rc);
210 }
211
212 /**
213 * Make the State in VPP reflect the expressed desired state.
214 * After processing all the objects in the queue, in FIFO order,
215 * any remaining state owned by the client_db::key_t is purged.
216 * This is a template function so the object's update() function is
217 * always called with the derived type.
218 */
219 template <typename OBJ>
220 static rc_t write(const client_db::key_t& key, const OBJ& obj)
221 {
222 rc_t rc = rc_t::OK;
223
224 /*
225 * Find the singular instance another owner may have created.
226 * this always returns something.
227 */
228 std::shared_ptr<OBJ> inst = obj.singular();
229
230 /*
231 * Update the existing object with the new desired state
232 */
233 inst->update(obj);
234
235 /*
236 * Find if the object already stored on behalf of this key.
237 * and mark them stale
238 */
239 object_ref_list& objs = m_db->find(key);
240
241 /*
242 * Iterate through this list to find a matchin' object
243 * to the one requested.
244 */
245 auto match_ptr = [inst](const object_ref& oref) {
246 return (inst == oref.obj());
247 };
248 auto it = std::find_if(objs.begin(), objs.end(), match_ptr);
249
250 if (it != objs.end()) {
251 /*
252 * yes, this key already owns this object.
253 */
254 it->clear();
255 } else {
256 /*
257 * Add the singular instance to the owners list
258 */
259 objs.insert(object_ref(inst));
260 }
261
262 return (HW::write());
263 }
264
265 /**
266 * Remove all object in the OM referenced by the key
267 */
268 static void remove(const client_db::key_t& key);
269
270 /**
271 * Print each of the object in the DB into the stream provided
272 */
273 static void dump(const client_db::key_t& key, std::ostream& os);
274
275 /**
276 * Print each of the KEYS
277 */
278 static void dump(std::ostream& os);
279
280 /**
281 * Class definition for listeners to OM events
282 */
283 class listener
284 {
285 public:
286 listener() = default;
287 virtual ~listener() = default;
288
289 /**
290 * Handle a populate event
291 */
292 virtual void handle_populate(const client_db::key_t& key) = 0;
293
294 /**
295 * Handle a replay event
296 */
297 virtual void handle_replay() = 0;
298
299 /**
300 * Get the sortable Id of the listener
301 */
302 virtual dependency_t order() const = 0;
303
304 /**
305 * less than operator for set sorting
306 */
307 bool operator<(const listener& listener) const
308 {
309 return (order() < listener.order());
310 }
311 };
312
313 /**
314 * Register a listener of events
315 */
316 static bool register_listener(listener* listener);
317
318private:
319 /**
320 * Database of object state created for each key
321 */
322 static client_db* m_db;
323
324 /**
325 * Comparator to keep the pointers to listeners in sorted order
326 */
327 struct listener_comparator_t
328 {
329 bool operator()(const listener* l1, const listener* l2) const
330 {
331 return (l1->order() < l2->order());
332 }
333 };
334
335 /**
336 * convenient typedef for the sorted set of listeners
337 */
338 typedef std::multiset<listener*, listener_comparator_t> listener_list;
339
340 /**
341 * The listeners for events
342 */
343 static std::unique_ptr<listener_list> m_listeners;
344};
345}
346
347/*
348 * fd.io coding-style-patch-verification: ON
349 *
350 * Local Variables:
351 * eval: (c-set-style "mozilla")
352 * End:
353 */
354
355#endif