| /* |
| Copyright (c) 2018-2019 Nokia. |
| |
| Licensed under the Apache License, Version 2.0 (the "License"); |
| you may not use this file except in compliance with the License. |
| You may obtain a copy of the License at |
| |
| http://www.apache.org/licenses/LICENSE-2.0 |
| |
| Unless required by applicable law or agreed to in writing, software |
| distributed under the License is distributed on an "AS IS" BASIS, |
| WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| See the License for the specific language governing permissions and |
| limitations under the License. |
| */ |
| |
| /* |
| * This source code is part of the near-RT RIC (RAN Intelligent Controller) |
| * platform project (RICP). |
| */ |
| |
| #ifndef SHAREDDATALAYER_TIMER_HPP_ |
| #define SHAREDDATALAYER_TIMER_HPP_ |
| |
| #include <map> |
| #include <functional> |
| #include <chrono> |
| |
| namespace shareddatalayer |
| { |
| class Engine; |
| class TimerFD; |
| |
| /** |
| * @brief One shot timer |
| * |
| * Timer is a one shot timer which expires once after being armed. |
| */ |
| class Timer |
| { |
| public: |
| using Duration = std::chrono::steady_clock::duration; |
| |
| using Callback = std::function<void()>; |
| |
| /** |
| * Create a new timer. Each timer is associated with an Engine instance |
| * and the associated Engine instance must exist as long as the timer |
| * exists. |
| * |
| * @param engine The associated Engine instance. |
| */ |
| explicit Timer(Engine& engine); |
| |
| ~Timer(); |
| |
| /** |
| * Arm this timer. If already armed, then first disarm and then arm. |
| * |
| * @param duration Duration until this timer expires starting from |
| * <i>now</i>. |
| * @param cb Callback function to be called when this timer |
| * expires. The callback will not be called if this |
| * timer is disarmed or deleted before expiration. |
| * |
| * @see disarm |
| */ |
| void arm(const Duration& duration, const Callback& cb); |
| |
| /** |
| * Disarm this timer if armed. If not armed, then nothing is done. |
| * |
| * @see arm |
| */ |
| void disarm(); |
| |
| /** |
| * Check if this timer is armed. |
| * |
| * @return <code>true</code>, if this timer is armed, otherwise |
| * <code>false</code>. |
| */ |
| bool isArmed() const { return armed; } |
| |
| Timer(Timer&&) = delete; |
| Timer(const Timer&) = delete; |
| Timer& operator = (Timer&&) = delete; |
| Timer& operator = (const Timer&) = delete; |
| |
| private: |
| friend class TimerFD; |
| |
| using Queue = std::multimap<Timer::Duration, std::pair<const Timer*, Timer::Callback>>; |
| |
| Engine& engine; |
| bool armed; |
| /* The iterator is valid only while this timer is armed */ |
| Queue::iterator iterator; |
| }; |
| } |
| |
| #endif |